//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
//
// coneco.net 体験レビュー用？
// 「一緒にいたいよ。いつまでも」
//
// 作詞：いないの
// 作曲：ななこっち★ @2013/04/23 19:43頃
// 著作者：ななこっち★
// MMLかき：ななこっち★ @2013/04/23 @22:05頃
// MMLかきなおし：ななこっち★ @2014/04/23　@23:33頃
// ライセンス：CC BY-SA (表示、継承）
// http://creativecommons.org/licenses/by-sa/4.1/jp/
//
// このレビューは、企業から無料で提供された製品に対して消費者の視点で
// レビューをおこなう、coneco.netの体験レビューとして作成されています。
// http://www.coneco.net/taiken/
//
// 奨励音源
// TiMidiTy
// http://www.daiba.cx/TiMidity%4b%4b/
// https://twitter.com/nanakochi123456/status/326647509101473792
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/// v1.1 ループ対応、SoundEngineのパラメータ記載
// （注：追加で、Titanicパッチが必要です）
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
//
// ループ数の指定 1以上
//
Int LOOP=3
//
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

Tempo 135

曲名{"一緒にいたいよ。いつまでも"}
作者{"ぱぷぅ"}

#PEDALON={Sub {r16y64,127}}
#PEDALOFF={r-32 y64,0 r32}

Function LoopPlay(Str Mml, Int Count) {
	Str Newmml={}
	For (Int i = 1; i < LOOP + Count; i++) {
		Newmml=Newmml+#STR(Mml)
	}
	Newmml
}

//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// メロディー
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

#MELODY1={
	l8
	r4ef
	g2^8gag
	g2^8gab>
	c2.<e4
	e2.r4
	a2^8aba
	g2^8gfe
	f2.c4
	d2.r4

	g2^8gag
	g2^8gab>
	c2^8cde
	e2.r4
}
#MELODY2={
	a2^8aba
	g2^8gfe
	f2.c4
	e2d2
	c1.
	<
}

#MELODY={
	#MELODY1
	#MELODY2
}

#SUB1={
	r2
	a2^8>cfa
	g4.e2r8
	f4c4cd4e&
	e2.r4<
	a2^8>cfa
	g4.e2r8
	f4>c4c4d4
	c4.<b<
}


#SUB2={
	r2
	a2^8>cfa
	g4.e2r8
	f4c4cd4e&
	e2.r4<
	a2^8>cfa
	g4.e2r8
	f4>c4c4d4
	c2<b2
	r2<
}

#END={
	r2
	f2.c4
	e2d2
	c1.r4
}

#TR1_1={
	#MELODY
}
#TR1_2={
音色(Violin)
	#MELODY
音色(Clarinet)
	#SUB1
}
#TR2_2={
	音色(Piccolo)
	#MELODY
	音色(Piccolo)
	#SUB1
}
#TR1_3={
音色(Violin)
	#MELODY
音色(Clarinet)
	#SUB2
音色(Violin)
	Key(1)
	#MELODY
	#END
	Key(0)
}

#TR2_3={
	#MELODY
	#SUB2
	Key(1)
	#MELODY
	#END
	Key(0)
}

トラック 1;
音色(Clarinet)
v127q99
o5
r1
r2

#TR1_1
LoopPlay(#TR1_2,0)
#TR1_3

トラック 2;
音色(Flute)
l16v120q99
o6
r1
r2

<
#MELODY1
音色(Recorder)
#MELODY2

>
LoopPlay(#TR2_2,0)
#TR2_3

//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// バック
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

トラック 11;
音色(Strings1)
o6q100
#TR11_1={
	[20 r1]
}
#TR11_2={
	e1^1a1b1>
	c1^1d1<g1
	e1b1>c1<b1
	>c1^1d1<g1
	e2f2e1
	[8 r1]
}

#TR11_3={
	e1^1a1b1>
	c1^1d1<g1
	e1b1>c1<b1
	>c1^1d1<g1
	e2f2e1
	[8 r1]


	Sub {
		r2 <l16r16g#a#b#>c#d#e#f#
		Key(1)
		g1^2.>d4c1<g2.e4
		f1e1d1g1
		e1b1a1b1>
		c1^1d1<g1
		e2f2e1
		Key(0)
	}

	<<
	r2 l16r16g#a#b#>c#d#e#f#
	Key(1)
	g1^2.>d4c1<g1
	f1e1d1g1
	e1b1a1g1
	f1e1d1g1
	e2f2e1
	Key(0)
}

#TR11_1
LoopPlay(#TR11_2,0)
#TR11_3


//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// ピアノ
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

#TR12_1={
	[20 r1]
}

#TR12_2={
	l4
	#PEDALON [4 'g>ce<'] #PEDALOFF
	#PEDALON [4 'gb>e<'] #PEDALOFF
	#PEDALON [4 'a>ce<'] #PEDALOFF
	#PEDALON [4 'gb>e<'] #PEDALOFF

	#PEDALON [4 'a>cf<'] #PEDALOFF
	#PEDALON [4 'g>ce<'] #PEDALOFF
	#PEDALON [4 'a>cf<'] #PEDALOFF
	#PEDALON [4 'gb>f<'] #PEDALOFF

	#PEDALON [4 'g>ce<'] #PEDALOFF
	#PEDALON [4 'gb>e<'] #PEDALOFF
	#PEDALON [4 'a>ce<'] #PEDALOFF
	#PEDALON [4 'gb>e<'] #PEDALOFF

	#PEDALON [4 'a>cf<'] #PEDALOFF
	#PEDALON [4 'g>ce<'] #PEDALOFF
	#PEDALON [4 'a>cf<'] #PEDALOFF
	#PEDALON [4 'gb>f<'] #PEDALOFF
	#PEDALON [2 'g>ce<'] #PEDALOFF
	#PEDALON [2 'a->cf<'] #PEDALOFF
	#PEDALON [4 'g>ce<'] #PEDALOFF

	l8
	#PEDALON [4 'ac>f<'] #PEDALOFF r2
	'g4.>c4.e4.<' 'g>ce<' r2
	l4
	#PEDALON [2 'a>cf<'] #PEDALOFF
	#PEDALON [2 'gb>f<'] #PEDALOFF
	#PEDALON [4 'g>ce<'] #PEDALOFF

	l8
	#PEDALON [4 'ac>f<'] #PEDALOFF r2
	'g4.>c4.e4.<' 'g>ce<' r2
	l4
	#PEDALON [4 'a>cf<'] #PEDALOFF
	#PEDALON [4 'gb>f<'] #PEDALOFF
}

#TR12_3={
	Sub {
		o4
		#PEDALON [4 'g#>cd#f#<'] #PEDALOFF

		Key(1)

		#PEDALON [4 'g>ceg<' ] #PEDALOFF
		#PEDALON [4 'gb>eg<' ] #PEDALOFF
		#PEDALON [4 'a>cea<' ] #PEDALOFF
		#PEDALON [4 'gb>eb<' ] #PEDALOFF
		#PEDALON [4 'f>cfa<' ] #PEDALOFF
		#PEDALON [4 'e>ceg<' ] #PEDALOFF
		#PEDALON [4 'da>cf<' ] #PEDALOFF
		#PEDALON [4 'gb>df<' ] #PEDALOFF

		#PEDALON [4 'g>ceg<' ] #PEDALOFF
		#PEDALON [4 'gb>eg<' ] #PEDALOFF
		#PEDALON [4 'a>cea<' ] #PEDALOFF
		#PEDALON [4 'gb>eb<' ] #PEDALOFF

		#PEDALON [4 'f>cfa<' ] #PEDALOFF
		#PEDALON [4 'e>ceg<' ] #PEDALOFF
		#PEDALON [4 'da>cf<' ] #PEDALOFF
		#PEDALON [4 'gb>df<' ] #PEDALOFF

		#PEDALON [2 'g>ceg<' ] #PEDALOFF
		#PEDALON [2 'a->cfa-<' ] #PEDALOFF
		#PEDALON [4 'g>ceg<' ] #PEDALOFF

		'a1>c1f1a1<'
	}
	Key(0)

	o6
	#PEDALON [4 'g#>cd#f#<'] #PEDALOFF

	Key(1)

	#PEDALON [4 'g>ceg<' ] #PEDALOFF
	#PEDALON [4 'gb>eg<' ] #PEDALOFF
	#PEDALON [4 'a>cea<' ] #PEDALOFF
	#PEDALON [4 'gb>eb<' ] #PEDALOFF
	#PEDALON [4 'f>cfa<' ] #PEDALOFF
	#PEDALON [4 'e>ceg<' ] #PEDALOFF
	#PEDALON [4 'da>cf<' ] #PEDALOFF
	#PEDALON [4 'gb>df<' ] #PEDALOFF

	#PEDALON [4 'g>ceg<' ] #PEDALOFF
	#PEDALON [4 'gb>eg<' ] #PEDALOFF
	#PEDALON [4 'a>cea<' ] #PEDALOFF
	#PEDALON [4 'gb>eb<' ] #PEDALOFF

	#PEDALON [4 'f>cfa<' ] #PEDALOFF
	#PEDALON [4 'e>ceg<' ] #PEDALOFF
	#PEDALON [4 'da>cf<' ] #PEDALOFF
	#PEDALON [4 'gb>df<' ] #PEDALOFF

	#PEDALON [2 'g>ceg<' ] #PEDALOFF
	#PEDALON [2 'a->cfa-<' ] #PEDALOFF
	#PEDALON [4 'g>ceg<' ] #PEDALOFF

	'a1>c1f1a1<'
	[2 r1]
	o6
	#PEDALON
	>v127r2c32d32e32g32
	r1
	#PEDALOFF
	Key(0)
}

トラック 12;
v80o5q99
<
	#TR12_1

	LoopPlay(#TR12_2,1)
	v110

	#TR12_3


//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// 伴奏
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

#BACK1={
	[4 #PEDALON Sub {'e4d4'}<r8g8> #PEDALOFF ]
	<
	#PEDALON Sub{c2.}Sub{r24g2.}Sub{>r12d2.}Sub{r12.e2.}r2. #PEDALOFF r4
}

#BACK2={
	[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
	[4 #PEDALON Sub {'e4<b4'}r8g8> #PEDALOFF ]
	[4 #PEDALON Sub {'e4c4'}<r8a8> #PEDALOFF ]
	[4 #PEDALON Sub {'e4<b4'}r8g8> #PEDALOFF ]

	[4 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
	[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
	[4 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
	[4 #PEDALON Sub {'f4<b4'}r8g8> #PEDALOFF ]

	[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
	[4 #PEDALON Sub {'e4<b4'}r8g8> #PEDALOFF ]
	[4 #PEDALON Sub {'e4c4'}<r8a8> #PEDALOFF ]
	[4 #PEDALON Sub {'e4<b4'}r8g8> #PEDALOFF ]

	[4 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
	[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
	[4 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
	[4 #PEDALON Sub {'f4<b4'}r8g8> #PEDALOFF ]
}

#BACK3={
	[2 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
	[2 #PEDALON Sub {'f4c4'}<r8a-8> #PEDALOFF ]
	[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
}

#BACK4={
	[4'<a>cf']r2
	'<g4.>c4.e4.' '<g4>c4e4' [3 '<g>ce' ]
	[2 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
	[2 #PEDALON Sub {'f4<b4'}r8g8> #PEDALOFF ]
	[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]

	[4'<a>cf']r2
	'<g4.>c4.e4.' '<g4>c4e4' [3 '<g>ce' ]
	[4 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
	[4 #PEDALON Sub {'f4<b4'}r8g8> #PEDALOFF ]
}
#BACK5={
	[4 #PEDALON Sub {'f#4<b#4'}r8g#8> #PEDALOFF ]
}
#TR5_2={
	#BACK2
	#BACK3
	#BACK4
}
トラック 5;
音色(NylonGuitar)

l8v110q99

#BACK1
#BACK2
#BACK1

LoopPlay(#TR5_2,1)
#BACK5

Key(1)
#BACK2

[2 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
[2 #PEDALON Sub {'f4c4'}<r8a-8> #PEDALOFF ]
Sub {
	Tempo 132
	r8
	Tempo 129
	r8
	Tempo 126
	r8
	Tempo 123
	r8
	Tempo 120
	r8
	Tempo 117
	r8
	Tempo 115
	r8
	Tempo 112
	r8
	Tempo 110
}

[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]

#PEDALON
<
Sub{d}
Sub{r32a}
Sub{r16>c}
Sub{r16.f<}
r1
#PEDALOFF
<

Tempo 90
#PEDALON
Sub{g>}
Sub{r32d}
Sub{r16f}
Sub{r16.b}<
r2
Tempo 80
r2
#PEDALOFF

Tempo 100
#PEDALON

Sub{c>}
Sub{r32g}
Sub{r16>d}
Sub{r16.e}
r1
Sub {
	Tempo 80
	r16
	Tempo 85
	r16
	Tempo 80
	r16
	Tempo 75
	r16
	Tempo 70
	r16
	Tempo 60
	r16
	Tempo 50
	r16
}

Sub{>g}
Sub{r16e}
Sub{r8d}
Sub{r8.<g}
Sub{r4e}
Sub{r4r16d}
Sub{r4r8<g}
r1.
#PEDALOFF

Key(0)

//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// ベース
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

#TR9_1={
	c4.c c4.c
	c1
}

#TR9_2={
	c4.c c4.c
	<
	b4.b b4.b
	a4.a a4.a
	g4.g g4.g

	f4.f f4.f
	e4.e e4.e
	d4.d d4.d
	g4.g ggab

	>
	c4.c c4.c
	<
	b4.b b4.b
	a4.a a4.a
	g4.g g4.g

	f4.f f4.f
	e4.e e4.e
	d4.d d4.d
	g4.g g4.g
	>
}

#TR9_3={
	#TR9_2

	c4.c c4.c
	c4.c rccc

	<
	ffff r2
	e4.e4 eee
	d4.d g4.g
	c4.c c4.c

	ffff r2
	e4.e4 eee
	d4.d d4.d
	g4.g g4.g
	>
}

トラック 9;
l16v127q99
音色(AcousticBass)

o3l8
	#TR9_1
	>
	#TR9_2
	<
	#TR9_1
	>
	LoopPlay(#TR9_3,1)

<
g#4.g# g#g#g#g#

Key(1)
>
#TR9_2
c4.c c4.c
c4.c c4.c
d1
g1
c1^1

Key(0)


トラック 10;
音色(StandardSet)

v85
$b{n(Kick1),}
$s{n(Snare1),}
$p{n(PedalHiHat),}
$o{n(OpenHiHat),}
$h{n(ClosedHiHat),}
//$r{n(RideCymbal1),}
$r{n(RideBell),}
$y{n(CrashCymbal2),}
$c{n(CrashCymbal1),}
//$t{n(Tambourine),}
$e{n(BellTree),}
$k{n(Sticks),}

$t{n(HighTom1),}
$m{n(MidTom1),}
$l{n(LowTom1),}
$f{n(LowTom2),}

Rythm {
	[2 'b8h8'h8'kh8'h8]
	'e24r24'r24r24r8^2.
}

Rythm {
	[7
		'b8h8'h8'kh8''bh8' 'b8h8'h8'kh8''h8'
	]
		'b8h8'h8'kh8''bh8' 'b8h8''k8h8''kh8''k8h8'

	[8
		'b8h8'h8'kh8''bh8' 'b8h8'h8'kh8''h8'
	]
}

Rythm {
	[2 'b8h8'h8'kh8'h8]
	'e24r24'r24r24r8^4^8m8l8f8
	
}

#RH_1={
	Rythm {
		[7
			'b8h8'h8'sh8''bh8' 'b8h8'h8'sh8''h8'
		]
			'b8h8'h8'sh8''bh8' 'b8h8''m8h8''lh8''f8h8'


		[8
			'b8h8'h8'sh8''bh8' 'b8h8'h8'sh8''h8'
		]
	}
	Rythm {
		[2 'b8h8'h8'sh8'h8]
		'b8h8'h8'sh8''bh8' 'b8h8''m8h8''lh8''f8h8'
		
	}

	Rythm {
		[2
			[3 'b8s8h8' ] 'b4s4h4' t8m8l8
			'b4.o4.''b4o4' h8h8h8
			'b8h8'h8'sh8''b8h8'	'b8h8'h8'sh8'h8
			'b8h8'h8'sh8''b8h8'	'b8h8'h8'sh8'h8
			
		]
	}
}
LoopPlay(#RH_1,1)

Rythm {
	'b8h8'h8'sh8''bh8' 'b8h8''m8h8''lh8''f8h8'

	[7
		'b8h8'h8'sh8''bh8' 'b8h8'h8'sh8''h8'
	]
		'b8h8'h8'sh8''bh8' 'b8h8''m8h8''lh8''f8h8'
	[9
		'b8h8'h8'sh8''bh8' 'b8h8'h8'sh8''h8'
	]
	'b8h8'h8'sh8''bh8' 'b8h8'm8l8f8
	r1r1e1
}

End

//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// timidity 起動バッチ（参考）
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

cd "Program\Timidity++\Timidity++"
start timidity -c ../patches/cfgs/1.cfg -Ow --output-stereo -s 48000 --reverb=d,127 e:\wd\bgm\1.mid
timidity -c ../patches/cfgs/1.cfg --output-stereo -s 48000 --reverb=d,127 e:\wd\bgm\1.mid

//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// timidity.cfg
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/


dir ../patches/izumo/inst/GUS
dir ../patches/izumo/inst/GUS/gsdrum00
dir ../patches/izumo/inst/GUS/gsdrum08
dir ../patches/izumo/inst/GUS/gsdrum25
dir ../patches/izumo/inst/GUS/gsdrum40
dir ../patches/izumo/inst/GUS/power
dir ../patches/izumo/inst/gusperc
dir ../patches/izumo/inst/mazpat
dir ../patches/izumo/inst/misc
dir ../patches/izumo/inst/orchhit-patch
dir ../patches/izumo/inst/release	
dir ../patches/izumo/inst/roland
dir ../patches/izumo/inst/wime
dir ../patches/izumo/inst/wowpats
dir ../patches/izumo/inst
dir ../patches/izumo
dir ../patches/Piano_SplendidGrand
dir ../patches/Titanic

source default.cfg
source gsdrum.cfg
source gsdrum25.cfg
source sfx.cfg
source mt32.cfg
source power.cfg
source release.cfg

##############################################################################
# End of configuration file


dir ../patches/atomic
dir ../patches/fluid3
dir ../patches/atomic
dir ../patches/famicom
dir ../patches/syuuhou/ultimate
dir ../patches/syuuhou/realgs

bank 0

	64 %font Atomic.sf2 0 64 amp=180 pan=30	
	65 %font Atomic.sf2 0 65 amp=130 pan=-30	

	53 %font Atomic.sf2 0 53 amp=26 pan=30	
# bass pizz
	45 %font FluidR3GM.SF2 0 45 amp=45 pan=-12	
# orch harp
#	46 %font atomic.SF2 0 46 amp=80 pan=-12	
	46 gus/harp.pat amp=250 keep=env rate=252:230:90:80:80:80
#
# orch pizz
	47 %font atomic.SF2 0 45 amp=50 pan=-12	

# ac bass
	32 %font FluidR3GM.SF2 0 32 amp=120 pan=-12

# piano
	 0 %font Piano_SplendidGrand.sf2 0 0 tune=+12 amp=70 keep=env keep=loop rate=:100:0:100:220:220:220 pan=0


#guitar
	24 %font atomic.SF2 0 24 tune=0 amp=50 pan=-12

#string
#rate=attack:decay:sustain:release1:release2:release3[,...]

	48 %font FluidR3GM.SF2 0 48 tune=12  amp=120 pan=-12 rate=255:10:20 offset=255:200:150
# rate=160:200:100
#20:100:100:70:70:70
#	49 %font FluidR3GM.SF2 0 49 amp=120 pan=-12
#	48 GUS/violin.pat amp=150 keep=env rate=230:230:90:140:40:40
#	49 GUS/violin.pat amp=150 keep=env rate=230:230:90:140:40:40
#

# violin
	40 GUS/violin.pat amp=150 keep=env rate=255:10:20 offset=255:200:150
	71 %font Titanic_200_GMGS_1.2.sf2 0 71 amp=195 pan=0 keep=loop rate=255:10:20:230:230:230 offset=255:200:150
# rate=230:230:90:140:40:40
#vibrato=60:190:10

# piccolo
	72 %font atomic.SF2 0 72 amp=195 pan=20 keep=loop rate=255:10:20 offset=255:200:150

# flute
	73 %font atomic.SF2 0 73 amp=195 pan=20 keep=loop rate=255:10:20 offset=255:200:150
	74 %font atomic.SF2 0 73 amp=195 pan=20 keep=loop rate=150:10:20 offset=255:200:150

# rate=160:230:150,160:230:150,160:230:150,160:230:150,160:230:150,160:230:150
# rate=230:230:90:140:40:40 
#vibrato=60:190:20

	85 %font fluid.sf2 0 85 amp=33 pan=18	


##############################################################################
# A configuration file for Dustin McCartney's GS drum patches. 
# You can find these at any Ultrasound FTP site as gsdrum??.zip. 
# Unpack the archives in correspondingly named directories under
# /usr/local/lib/timidity (or anywhere along the library path)
# and source this configuration file to activate the patches.

##############################################################################
# Standard drums

drumset 0

	29 gsdrum00/scratch1
	30 gsdrum00/scratch2
#	35 gsdrum00/kick2 amp=300
#	36 gsdrum00/kick2 amp=300
	36 %font FluidR3GM.SF2 128 0 35 amp=260
	31 gsdrum00/stickrim amp=250
	40 gsdrum00/snare2 amp=200
	38 gsdrum00/snare2 amp=200
	39 gsdrum00/snare2 amp=200
	38 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31
	39 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31
	40 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31

	41 gsdrum00/tomlo2 amp=200
#	42 gsdrum00/hihatcl amp=110
	43 gsdrum00/tomlo1 amp=270
	44 gsdrum00/hihatpd
	45 gsdrum00/tommid2 amp=260
#	46 gsdrum00/hihatop amp=140 keep=env keep=loop rate=:100:0:100:220:220:220
	42 %font FluidR3GM.SF2 128 0 42 amp=35
	44 %font FluidR3GM.SF2 128 0 42 amp=40
	46 %font FluidR3GM.SF2 128 0 46 amp=200
#	47 gsdrum00/tommid2 amp=260
#	48 gsdrum00/tomhi2 amp=260
	43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31	
	41 %font FluidR3GM.SF2 128 0 41 amp=210 pan=31	
	43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31	
	45 %font FluidR3GM.SF2 128 0 45 amp=210 pan=31	
	47 %font FluidR3GM.SF2 128 0 47 amp=210 pan=31	
	48 %font FluidR3GM.SF2 128 0 48 amp=210 pan=31	

#	49 gsdrum00/cymcrsh2 amp=130
	49 %font Atomic.sf2 128 0 49 amp=150 pan=97 keep=loop rate=:20:1:20:10:10:10
#	49 %font FluidR3GM.SF2 128 0 57 amp=210 pan=31	
	50 gsdrum00/tomhi2 amp=300
#	51 gsdrum00/cymride1
	51 %font Atomic.sf2 128 0 51 amp=200 pan=31	
	52 gsdrum00/cymchina
#	53 gsdrum00/cymbell
	53 %font atomic.sf2 128 0 51 amp=120 pan=31	
	54 gsdrum00/tamborin amp=220
	55 gsdrum00/cymsplsh
	56 gsdrum00/cowbell
#	57 gsdrum00/cymcrsh2
#	59 gsdrum00/cymride2
#	57 gsdrum00/cymcrsh2 amp=120
	57 %font Atomic.sf2 128 0 49 amp=150 pan=31 keep=loop rate=:20:1:20:10:10:10
#59 %font Atomic.sf2 128 0 59 amp=200 pan=31	
	60 gsdrum00/bongohi
	61 gsdrum00/bongolo
	62 gsdrum00/congahi1
	63 gsdrum00/congahi2
	64 gsdrum00/congalo
	69 gsdrum00/cabasa
	73 gsdrum00/guiro1
	74 gsdrum00/guiro2
	76 gsdrum00/woodblk1
	77 gsdrum00/woodblk2
	78 gsdrum00/cuica1
	79 gsdrum00/cuica2
	82 gsdrum00/shaker
	84 GUS/belltree.pat keep=loop keep=env amp=220  keep=loop rate=:100:0:100:100:100:100 pan=0

##############################################################################
# Room drums

drumset 8

	41 gsdrum08/roomlow2.pat
	43 gsdrum08/roomlow1.pat
	45 gsdrum08/roommid2.pat
	47 gsdrum08/roommid1.pat
	48 gsdrum08/roomhi2.pat
	50 gsdrum08/roomhi1.pat

##############################################################################
# Brush drums

drumset 40

	38 gsdrum40/br_swish.pat
	39 gsdrum40/br_slap.pat
	40 gsdrum40/br_swirl.pat
	42 gsdrum40/hihatcl.pat amp=70
	46 gsdrum40/hihatop.pat amp=80

# End of configuration file
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// SoundEngine v5
// リバーブ（残響）
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// 残響 / LPF / HPF / 減衰頻度 / 広がり
// 残響音量 / ディレイ / フィードバック / ディレイ音量 / 音量
2.4
15000
330
67.0
76.0
0.3
20
65.0
38.4
-12.0
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// SoundEngine v5
// グラフィックイコライザー
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// 62hz / 125hz / 250hz / 500hz / 1khz
// 2khz / 4khz / 8khz / 16khz / 音量
0.0
2.0
1.2
1.0
-0.5
0.0
0.5
2.5
5.0
-1.0
