/* MP3 置き場 https://t.co/95sCx0EniV */

//_初期設定
TrackName     = {"朱色"}       //曲名
Copyright     = {"goh"}       //著作権表示
MetaText      = {"GS/GM/XG"}       //説明・コメントなど
テンポ 135                 //テンポ設定
拍子   4,4                 //拍子記号の設定→2,4は2/4拍子を表す
調＃();                    //調号の設定→例）調＃(ドファ)
System.MeasureShift(1);    //音源初期化用に発音を１小節遅らせる
ResetGM;r1;//音源の初期化
TrackSync;                 //全てのトラックを同期する(初期化後に必須)

//_リズムマクロの定義
$c{n36,}//bass drum
$d{n38,}//snare
$s{n42,}//hi-hat
$a{n46,}//hi-hat open
$e{n49,}//Cymbal
$b{n43,}//low-Tom
$f{n47,}//Mid-Tom
$g{n50,}//High-Toml
$y{n51,}//

Key(-1)

TR(1) @37  V(99) TrackName{"BASS"}
	#BA1 = {o3l8q99 [4 <a.>a16ga <a16,,50a16,,30a^,50>crdrdrc^<r16g16,,40> ] }
	#BA2 = { l8[[8<f`f>][8<g`g>]] }
	#BA1 [#BA1 #BA1 #BA1 #BA1 #BA2] #BA1

TR(2) @19 V(100) P(34)  TrackName{"Organ"}
	#OR1 = {l8q99o5 [>e16d16c<ga r2r2 ra0`c^d >e16d16c<gar2r2ra0`c^4 ] }
	#OR2 = {<a0>c1^2 <b4a4 g0b1^2,95 a4g4 c0f1a2b2 g0c1 g0b1,80 >}
	[8r1][ #OR1 #OR1 #OR1 #OR1 #OR2][8r1]
TR(3) @2 V(100) P(94)  TrackName{"Piano"}//Piano
	#PI1 = { l8q99 [4 a0`c2. ra0`c,200>g.,200e16,200r4r2 <] }
	#PI2 = { l8q50 > [8f0g][8f0a][8g0a][8g0a0`c][8a0`c][8a0`d][8b0`d][8b0`d0`e]  <}
	[8r1][ #PI1 #PI1 #PI1 #PI1 #PI2][8r1]
TR(4) @108 V(110)  TrackName{"KOTO"}//KOTO
	#KOTO1 ={l8q99 r-8 cde^4^2 r2 g4.ae1^2 rdc<b>c1r2 c<b^aga^4^2^1,80>} 
	#KOTO1_={l8 r-4 e16d16c d.e16^4^2^2 r4e16d16cd.e16^8g^2^2 rg^16a16^8a+16a16^8ge^2^2 rdc16d16^e2^4.g^e8^4^2 }
	[8r1] [[8r1] #KOTO1 [8r1]#KOTO1_ [8r1] ][8r1]
TR(5) @50 V(77) P(59)  TrackName{"Strings"}//Strings
	#ST1 = {l8o6q99 a1g2^8e4ge1d2^8gedc1,80 <a2^8g4`ca1^2r2 >}
	#ST2 = {l1^1 <f0>a <g0>b <a0>`c <g0>b }
	[8r1] [[8r1] [8r1] #ST1 [8r1] #ST2][8r1]
TR(6) @78 V(115) P(59)  TrackName{"Shakuhachi"}// PFlute
	#PF2 = {l8o6q99 r-8 c16d16e2^4 rd16e16g2^4 re16d16<b2^4 ra16b16> d2^4,80 r<b16a16 a2^4 r`c16b16b2^4 r>d16c16c2^4 re16d16d1 }
	[8r1] [[8r1] [8r1] [8r1] [8r1] #PF2] [8r1]

TR(10) @17 Key(0) V(100)  TrackName{"Drums"}//Drums
	#DR1 = {  [l8v98e0 [ cr16c16,,40dscsds16d16,,40  csdsc:s16c16,,30ds16c16,,40 ] dd16,,70d16,,80d16d16,50 ] }
	#DR1_ = {  [l8v98e0 [ cr16c16,,40dscsds16d16,,40  cs:dscs16c16,,30ds16c16,,40 ] c16d16,,50d16,,30d16,,40d16d16 dd16d16,,80d16d16,50 ] }
	#DR2 = {  [l8v98e0 [ cr16c16,,44dscsds16d16,,40 :csdsc s16c16,,30ds16c16,,40 ] ] cd0srd0srd0srd0e cd0yrdrd0e1c,,20 }
	
Rhythm {
	#DR1 [#DR1 #DR1 #DR1 #DR1 #DR1_ ] #DR2 
}

//PlayFrom(44:3:0);
//Solo(5)
