//_初期設定

INT R = 3

TimeBase      = 96
Tempo         = 184
TimeSignature = 4,4

KeyFlag+(f);
TrackSync;
System.MeasureShift(1);ResetGS;TrackSync;

CH(11) SysEx$ = f0,41,10,42,12,{40,1a,15,02},f7;
CH(12) SysEx$ = f0,41,10,42,12,{40,1b,15,02},f7;
CH(13) SysEx$ = f0,41,10,42,12,{40,1c,15,02},f7;

// ReverbSetting    Time Dpth HiDump
CuePoint={"TwmParam( 80, 120,  40)"}
// ChorusSetting     Wave  Mix Dpth   FB Freq  Dly  Phs
CuePoint={"TwmChorus(   1, 127,  90,  40,  16,  32,  16)"}

Include(delay.h);



//==ドラム以外======================================================================================
STR RS04 = {[4 r1]}
STR RS08 = {[8 r1]}
STR OR00 = {[2 [5 "e"e'"bdf']"e]}
STR OR01 = {[4 [5 "e"e'"bdf']"e]}
STR BA00 = {[3 r1]r2^4`e&&e}
STR BA10 = {[7 r1]r2^4`e&&e}
STR BA01 = {[2 [3 [8 e]]:[4 g][4 a]][4 d][4 e]}
STR GT01 = {Sub{[8 [4 P.T(72,88,!8,88,72,!8);V.T(80,70,!8,70,80,!8);r4]]}
            [2 e2^4rd16e16fe16f16gf16g16g+far-32a+32b2^4:afaefadeg"bd]rrb16`c+16`d`c+b`c+ba,101rb^^^^^^^^^^r2[4 ""b16,31,100]}
STR GT11 = {Sub{[8 [4 P.T(64,120,!8,120,64,!8);V.T(70,100,!8,100,70,!8);r4]]}
            [2 e2^4rd16e16fe16f16gf16g16g+far-32a+32b2^4:afaefadeg"bd]rrb16`c+16`d`c+b`c+ba,101rb^^^^^^^^^^r2[4 ""b16,31,100]}
STR SY01 = {r1r'eg+b'r'dfa'[4 r]r1r'dfa'r'dgb'[4 r]r1^1^1r'd+fb'r'eg+b'[4 r]}
//==ここからドラム==================================================================================
Key(0);KeyFlag+();
STR BD01 = {[2 [3 '"bc'4r4[2 '"bc']r4]'"bc'4r4[2 '"bc']r'"bc']}
STR SD01 = {[8 [2 rd]]}
STR SD02 = {[7 [2 rd]]rd[4 `c16][3 a16]f16}
STR HH00 = {[3 r1][4 g+4]}
STR HH01 = {[8 [4 a+4]]}
STR CC01 = {'`c+`a'1[7 r1]}
//==================================================================================================



トラック1//オルガン(左)
@17,8,0
V(64);p%(512);r4
REV(24);CHO(40);M(0);P(32);r4
q61;o6;l8;v127;r4
r4


トラック2//オルガン(右)
@17,8,0
V(64);p%(-512);r4
REV(24);CHO(40);M(0);P(96);r4
q61;o6;l8;v127;r4
r4


トラック3//ベース
@35,0,0
V(105);p%(0);r4
REV(8);CHO(0);M(0);P(64);r4
q89;o2;l8;v127;r4
r4


トラック4//ギター
@31,91,0
V(80);p%(256);r4
REV(32);CHO(120);M.onNoteWave(0,0,!2,0,64,!1);P(64);r4
q141;o5;l8;v127;r4
r4


トラック5//ギター
@30,0,0
V(50);p%(128);r4
REV(64);CHO(120);M.onNoteWave(0,0,!2,0,64,!1);P(80);r4
q141;o5;l8;v127;r4
r4


トラック7//
@17,16,0
V(64);p%(0);r4
REV(48);CHO(80);M(40);P(48);r4
q99;o4;l8;v120;r4
r4


トラック8//
@82,1,0
V(100);p%(0);r4
REV(32);CHO(40);M(0);P(48);r4
q100;o5;l8;v120;r4
r4


トラック10//全般
@9,90,1
V(120);BR(12);p%(-1000);r4
REV(16);CHO(16);P(64);r4
q11;o3;l8;v127;r4
r4


トラック11//全般
@1,7,0
V(100);BR(12);p%(1000);r4
REV(64);CHO(48);P(64);r4
q12;o3;l4;v127;r4
r4


トラック12//全般
@17,0,0
V(100);BR(12);p%(-3000);r4
REV(24);CHO(64);P(64);r4
q13;o3;l8;v125;r4
r4


トラック13//全般
@25,0,0
V(120);BR(12);p%(3000);r4
REV(72);CHO(48);P(64);r4
q12;o3;l4;v127;r4
r4


//==================================================================================================
[(R)
KeyFlag+(f);
トラック1  OR00 OR01 OR01 OR01
トラック2  OR00 OR01 OR01 OR01
トラック3  BA00 BA01 BA10 BA01
トラック4  RS04 RS08 RS08 Sub{GT01}RS08
トラック5  RS04 RS08 Sub{GT11}RS08 RS08
トラック7  RS04 RS08 SY01 SY01
トラック8  RS04 RS08 SY01 SY01
Key(0);KeyFlag+();
トラック10 RS04 BD01 RS08 BD01
トラック11 RS04 SD01 RS08 SD01
トラック12 HH00 HH01 RS08 HH01
トラック13 RS04 RS08 CC01 CC01
KeyFlag+(f);]
//==================================================================================================
TrackName     = {"キャラを選ぶ画面"}
Copyright     = {"滝之上"}
